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Info_Mac IV CD-ROM (Pacific HiTech Inc.)(August 1994).iso
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MSG Demo 1.4.source Folder
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sounds.c
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1994-04-15
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/**********************************************************************\
File: sounds.c
Purpose: This module handles playing syncronous and asyncronous
sounds.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program in a file named "GNU General Public License".
If not, write to the Free Software Foundation, 675 Mass Ave,
Cambridge, MA 02139, USA.
\**********************************************************************/
#include "sounds.h"
SndChannelPtr myChannel;
Handle MySounds[NUM_SOUNDS];
Boolean gSoundToggle;
Boolean gSoundAvailable;
pascal void SoundIsComplete(SndChannelPtr theChannel, SndCommand theCmd);
void InitTheSounds(void)
{
int i;
gSoundAvailable=(SndNewChannel(&myChannel, 0, 0L, 0L)==noErr);
if (gSoundAvailable)
SndDisposeChannel(myChannel, TRUE);
myChannel=0;
for (i=0; i<NUM_SOUNDS; i++)
MySounds[i]=0L;
}
void DoSound(int whichSound, Boolean async)
{
SndCommand myCommand;
if (myChannel!=0)
{
SndDisposeChannel(myChannel, TRUE);
myChannel=0;
}
whichSound-=1000;
if ((gSoundToggle) && (gSoundAvailable))
{
if (!MySounds[whichSound])
MySounds[whichSound]=GetResource('snd ', whichSound+1000);
if (MySounds[whichSound])
{
if (SndNewChannel(&myChannel, 0, 0L, (ProcPtr)SoundIsComplete) != noErr)
{
myChannel = 0;
gSoundAvailable = FALSE;
}
else
{
SndPlay(myChannel, MySounds[whichSound], async);
if (async)
{
myCommand.cmd=callBackCmd;
myCommand.param1=myCommand.param2=0;
SndDoCommand(&myChannel, &myCommand, false);
}
}
}
}
}
pascal void SoundIsComplete(SndChannelPtr theChannel, SndCommand theCmd)
{
SndDisposeChannel(myChannel, TRUE);
myChannel=0;
}
void ShutDownTheSounds(void)
{
if (myChannel)
SndDisposeChannel(myChannel, TRUE);
}